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Multiplayer Procedural Planet

Procedural Walking Simulator - My Solo Project - 2017 - PC

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This project is a prototype for a multiplayer game with a procedural terrain. The procedural planet is generate totally from scratch, from mesh to texturing and physics, on the server side and send via online network to all clients connected. The biomes and the props are generated based on biomes, altitude and other logics.


This prototype has been developed to enhance my procedural development, complex custom shaders and online network developments skills.

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TECHNOLOGY:

Unity Engine, C#

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MAIN FEATURES:

  • Multiplayer Online Networking

  • Server Creation, Servers list and Join

  • Spheric World Procedurally Creation on Host and Send to all Clients Feature

  • Customizable Hilliness and Flora Density

  • Biome Type Creation Based on Zone Altitude

  • Custom Shader for UV creation and Texturing based on Altitude and Slopes

  • Players spawn logic for planet exploration

  • Chat Feature

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